Argus du Solelh CLOUD
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Fiche technique
- Fabricant : Solelh
- Modèle : CLOUD
- Catégorie : Synthés virtuels granulaires
- Système d’exploitation : Windows
- Format de plugin : VST3
Transform any signal into an infinite horizon.
Designed by Solelh, CLOUD is a granular sound ecosystem inspired by sophisticated sound architectures like Portal. It captures the essence of your audio to fragment, stretch, and disperse it into a lush stereo field. Whether you want to turn a simple piano into an ambient soundscape or drown a vocal in a harmonic mist, CLOUD serves as the ultimate tool for the modern sound designer.
Minimalist Interface, Maximum ControlForget complex menus. The 350x450px interface features an elegant Dark Mode aesthetic with a background image subtly visible through the center of your custom knobs. Everything is managed via four highly responsive macros:
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CLOUD (Mix & Density): The core of the reactor. This central rotary knob manages the Dry/Wet mix and organically modifies the grain generation rate from 15ms to 55ms, transforming a simple echo into a storm of sonic particles.
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AURA (Texture & Feedback): The time controller. It extends the lifespan of each grain up to over 2.6 seconds. Pushing it beyond 80% triggers a self-feedback state that re-injects audio to create infinite drones and evolving textures.
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MIRAGE (Detune): The harmonic anomaly. This applies a bipolar random detune to every generated grain. At low levels, it acts like a rich organic chorus. Pushed to the extreme, it generates fascinating micro-dissonances and sonic chaos.
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PRESENCE (Volume & Drive): The final stage control. It manages the global output volume while pushing the signal into an analog Soft-Clipping algorithm. This warms up the sound without introducing digital distortion.
The true power of CLOUD lies in its surgical granular code, built for absolute stability under heavy processing.
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Massive Density (48 Simultaneous Grains): Where other processors choke, CLOUD seamlessly layers up to 48 independent grains in real-time. The engine intelligently searches for free voices without forcing cuts on currently playing grains, ensuring maximum density.
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Zero-Click Technology: Every grain is wrapped in a Hann envelope (squared sine curve) to guarantee the volume remains at absolute zero at the beginning and end of playback. Strict maintenance of the playback pointer prevents any audio artifacts.
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Organic Spatialization: Each sound particle is randomly placed into the stereo field, creating an ultra-wide panoramic image in constant motion.
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Adaptive RMS Normalization: As you add grains, the risk of overloading increases. CLOUD utilizes mathematical RMS normalization to automatically adjust the gain based on grain density, keeping your mix perfectly clean.
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4-Second Circular Buffer: The plugin continuously stores the last four seconds of audio. This allows it to reach into the past and generate ghostly echoes.
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Type: Granular Effect Processor / Reverb / Soundscape
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Channels: Stereo (True Stereo Processing) / Mono-to-Stereo
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Engine: Circular buffer with linear interpolation and Soft-Clipping (Tanh)
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UI: Custom LookAndFeel, locked resizing, rotary sliders with alpha transparency
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Developer: Solelh
CLOUD is the perfect tool for producers of ambient music, film scores, textured electronica, or anyone looking to immerse their listeners in a sonic mirage.
