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Magix Samplitude Pro X3 Suite
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Magix Samplitude Pro X3 Suite

Séquenceur généraliste de la marque Magix appartenant à la série Samplitude

Prix public : 998 € TTC

Sujet Commentaires sur la news : Magix met à jour Samplitude Pro

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1 Commentaires sur la news : Magix met à jour Samplitude Pro
Magix matérialise son acquisition des produits Pro de chez Sony en offrant Sound Forge Pro 11 avec la version X3 Suite de sa STAN Samplitude Pro.

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Ce thread a été créé automatiquement suite à la publication d'une news pour ce produit. N'hésitez pas à poster vos commentaires ici !
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51
Magnifique DAW, une Promo a la quel il était impossible de résisté.
Enormissime :aime:

Ce monde n'est qu'une illusion, a laquelle je donne vie..

52
tu n'as plu qu'a lire les docs , il y a du boulot....:-D

PS : tu n'est pas obliger d'installer sound forge car samplitude fait très ( très ) bien éditeur audio et se suffit à lui même ...

(-;  Sois Funk  ;-)

53
Samplitutde est vraiment excellent pour l'audio (je le préfère à protools).... pour le midi par contre j'aime moins...

Je joue.... donc je suis !

54
Moi je trouve ce Samplitude pro X3 hyper facile a utiliser.
Mais alors question qualité du moteur audio, je n'ai encore jamais vu cela nulle part.
Le soft sonne Analogique. Une tuerie, il est devenue mon soft principal je ne m'en passe plus..
Fl12, Reason10, Studio One v3, Acid Pro7, j'adore, mais alors depuis que j'ai testé Samplitude Pro X3 je jouis d'un plaisir sans égal..
C'est un peu comme ci j'avais consommé toutes ma vie de la super nana top modèle, et que soudainement je me tapais une Princesse Royale..
Je suis dans un autre monde ou plus rien ne m'est impossible, plus rien ne peut me stopper..Je suis de la haute je décolle, je m'envole...
Driiiiiing!!! c'est qui?
C'est l'Facteur, y'a une tiote lette recommandé...

Ce monde n'est qu'une illusion, a laquelle je donne vie..

55
Holla, ne t'emballe pas ;), tu ne vas pas tenir l'année...
Bon, on ne va pas recommencer le débat " ce DAW sonne mieux que les autres" j'espère :(((
56
si si , c'est le seul qui sonne analogique !!! :-Dicon_facepalm.gif:8O::bravo:

(-;  Sois Funk  ;-)

57
Bon vous m'obligez a encore vous donner la leçon, vous êtes si inculte et avec si peu d'oreille.:??:
Arrêtez la culture BAR de la musique et apprenez, surtout de la part des Pros de la musique qui passent leurs temps a en vivre et a développer ce milieu.(comme moi:mdr:)
Traduisez via Google
Citation :
From the very beginning, two hallmarks have defined the philosophy behind Samplitude: the 'object oriented' approach to editing and processing, and an obsessive commitment to purity of sound quality. With respect to the former, Tilman Herberger explains: "We were always convinced that it makes sense to have real-time effects on the smallest possible level. We did not like the idea of having to use a whole track simply to apply an EQ, so the idea was to have it for each clip independently of the next clip. All our other software tools share the same concept of non-destructive object-based editing. It is very common in the video area today, but not so common in the audio area — and we have it for both. It makes the project very clear, because you need only one track, but you can use 20 effects one after another. It is also very CPU-economic, because only the actual audible effects [at any one moment] have to be calculated, no matter what comes in five minutes or what was three minutes ago. It is very useful for guys who have to deal with hundreds or thousands of cuts, and this is the case, for example, in the classical music area.

"Being native helps a lot with doing these object-oriented effects. For a DSP card, it is much harder switching in real time without any glitches from one effect to another, but for a native processor this is much easier — I would not say simple, because this is the hard programming stuff, but being native was an advantage for that.”

Herberger is sceptical about the notion that there are no sonic differences between audio programs. "There was a test that was done a few years ago by a music conservatory, where they compared digital audio workstations — only the mixing [ie. summing] of the tracks — and then they made a really good blind listening test. In this category was also mixing via simply passive resistors, because everybody says 'This is the best way you can mix audio signals on an analogue level.' In this contest we won, together with one or two other digital audio workstations, on the same level with the analogue resistors, because this was the group where the listeners could not discern differences.

"I think the big thing about the sound quality is to make no mistakes. You must not do mistakes in the DSP. It's a big goal, and a lot of errors and not-clever routines are done by a lot of parties on the market, and people who are trained to hear audio will discover these immediately. Six or seven years ago, we had a patch for a new Samplitude version, and one day an American guy called us and said 'Hey, you did something wrong in your program. It sounds bad now.' We measured, and did tests, and after a long time we found out that in the 24th bit of the audio in going from floating-point arithmetic that we do internally down to the sample level through a 24-bit converter, we forgot the dithering. I personally could not hear this, to be honest — but you can measure it, and in a program as huge as Samplitude, you have a thousand points where you can make a mistake of this sort.”

"Especially with small waves in the area of the zero crossing,” adds Titus Tost. "As you switch from negative to positive, there are some problems with rounding. It takes a lot of experience to put this together so that it sounds good.”

The twin commitment to object-oriented editing and absolute 'correctness' of sound quality has been core to Samplitude's development, but Pro X sees some major changes in other areas, most notably the user interface. "We really worked a lot on the new user interface of the program, because we know all the deep features in the detail do not make much sense if people do not find them, or if working with the user interface is a hassle and makes no fun!” says Tilman Herberger. "I think this is a kind of modern user interface. This was the goal of the new user interface: to have a clear structure and everything that is active right now visible — if you want it, of course!”

It's clear that Herberger and Tost also see the acquisition and integration of the Independence sampler as filling an important gap in Samplitude's comprehensive feature set. "I think the most important new feature is the integration of the Yellow Tools instrument,” says Herberger, "because this gives you now a huge amount of perfect sampled instruments, which were missing in the old version. This is not a standard sample bank like everybody has — the guy who produced them really put his heart into them.”

Finally, as mentioned in the main text, Magix have already announced that after 18 years as a Windows application, Samplitude Pro X will soon be available for Mac OS X. This, apparently, has been the number one user request for many years now, but porting it is a huge task that requires considerable development resources. "It's a complex product developed over the last 18 years,” explains Titus Tost, "and it's not so easy to put all the stuff into a Mac version.”

"Fifteen years ago we were two guys, so it was not possible for us to make a Mac version,” continues Tilman Herberger, "but right now we have the company, we have the background, we have the access to the market to make sure it makes sense.”

"And we have also the Intel processors in the Mac!” adds Tost.

But although there is a firm commitment to its release, no date has yet been set. "We will not come to market with an unstable or not really finished version,” insists Herberger. "This is our policy always in the professional area. For the pros, the audio quality and stability are the most important features.”

L'original du lien,https://www.soundonsound.com/reviews/magix-samplitude-pro-x
lisez , apprenez, devenez moins niais, please essayez.

Ce monde n'est qu'une illusion, a laquelle je donne vie..

[ Dernière édition du message le 11/01/2018 à 14:19:07 ]

58
Qu'est-ce qui t'arrive ? :oo:

Je joue.... donc je suis !

[ Dernière édition du message le 11/01/2018 à 14:31:58 ]

59
Citation de giloine :
Qu'est-ce qui t'arrive ? :oo:


Bah rien mais la culture c'est important, faut pas vivre que de ragots ;)
Le son c'est toute ma vie.

Ce monde n'est qu'une illusion, a laquelle je donne vie..

60
...À cette heure, aujourd'hui, au cours actuel de l'Euro, l'offre Magix à 149$ jusqu'au 14 janvier 2018 par les USA représente 127,30€ par Paypal !...

http://www.magix.com/index.php?id=24739&L=52


....


...Ça fait 21,70€ de moins qu'à la fin 2017 en Europe (c'était à 149€), "ça valait le coup d'attendre" :lol:

Je n'ai pas pu résister, uniquement pour SpectraLayers Pro (j'avais déjà tout le reste, ça me fait des licences en double), "à ce prix".