Interview de Dave Rossum : Concepteur de L'Emulator II
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dark-shine
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Membre depuis 19 ans
Sujet de la discussion Posté le 25/11/2012 à 16:15:54Interview de Dave Rossum : Concepteur de L'Emulator II
bloodofjesus
1305
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Membre depuis 22 ans
41 Posté le 14/12/2012 à 14:50:22
Hee Darkshine ! Bruce Forat qui a travaillé chez Linn en tant qu ingénieur à aussi vu la vidéo des patrons d emu, voici sa réaction (je pense qu il n'a pas de soucis que je la poste sur un forum, merci de ne pas allez plus loin avec par contre)
Hi !
I enjoyed watching this video although it has one error. SP12 came out in late 85 and was not the first sampling drum machine as we had already released the 9000 in Dec of 1984 which had many firsts:
The first Sampling drum machine
The first velocity sensitive drum machine and it was done the right way using real pads
The first Midi capable drum machine/ sequencer/ sampler all in one and with 32 tracks not just 8!
The first one with a LCD display
The first with a built in disk drive
The first with SMPTE Sync although while it was in the 84 specs we designed and released it after Linn
The first totally sample based (18 pad sampling) which I designed in 1986 again after Linn
Being that I was an end user, I wrote many firsts in software features that didn't exist before and had to come up with names for them since not even computer sequencing programs had them at the time. One example is what I called "Controller Preset Chase Mode". If you had recorded some patch changes or used midi volume, panning etc along the way then located to a bar after these changes, the synths would all sound out of whack. This was because by locating, you bypassed playing these events to the synths so they would never get updated! Try turning this to OFF this function under Midi Parameters and you'll see what happens.
Another one is "Master Keyboard Octave Shift". Midi has 128 notes however if your controller only has 61 keys then you don't have access to any of these other notes unless you record the part first then transpose it and see what it sounds like. This allows you to shift the octave of the incoming notes from your controller to other octaves you don't have access to so you get to hear it as you record.
"Midi Drum Mix Mode" turns the 9000 volume sliders into a mixer for the level of the out going Midi Drum notes. For example you are using the 9000 drums but also dubbing them up with some drums out of the EII. The regular mixer controls the level of the 9000 sounds while the Midi Drum Mixer controls the level of individual sounds coming out of the EII.
Sorry for the long email,
Bruce
Hi !
I enjoyed watching this video although it has one error. SP12 came out in late 85 and was not the first sampling drum machine as we had already released the 9000 in Dec of 1984 which had many firsts:
The first Sampling drum machine
The first velocity sensitive drum machine and it was done the right way using real pads
The first Midi capable drum machine/ sequencer/ sampler all in one and with 32 tracks not just 8!
The first one with a LCD display
The first with a built in disk drive
The first with SMPTE Sync although while it was in the 84 specs we designed and released it after Linn
The first totally sample based (18 pad sampling) which I designed in 1986 again after Linn
Being that I was an end user, I wrote many firsts in software features that didn't exist before and had to come up with names for them since not even computer sequencing programs had them at the time. One example is what I called "Controller Preset Chase Mode". If you had recorded some patch changes or used midi volume, panning etc along the way then located to a bar after these changes, the synths would all sound out of whack. This was because by locating, you bypassed playing these events to the synths so they would never get updated! Try turning this to OFF this function under Midi Parameters and you'll see what happens.
Another one is "Master Keyboard Octave Shift". Midi has 128 notes however if your controller only has 61 keys then you don't have access to any of these other notes unless you record the part first then transpose it and see what it sounds like. This allows you to shift the octave of the incoming notes from your controller to other octaves you don't have access to so you get to hear it as you record.
"Midi Drum Mix Mode" turns the 9000 volume sliders into a mixer for the level of the out going Midi Drum notes. For example you are using the 9000 drums but also dubbing them up with some drums out of the EII. The regular mixer controls the level of the 9000 sounds while the Midi Drum Mixer controls the level of individual sounds coming out of the EII.
Sorry for the long email,
Bruce
https://soundcloud.com/isham/sweet-something-s
[ Dernière édition du message le 14/12/2012 à 14:51:32 ]
jbfairlight
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42 Posté le 14/12/2012 à 16:27:12
c'est amusant, il y a moins de 3 semaines, j'ai échangé quelques mails avec un ancien ingénieur de chez Linn, qui est passé chez 360 Systems par la suite.
Il m'a dit qu'a l'époque de la Linn 9000, il avait utilisé un Digital Keyboard de 360 Systems pour faire des tests et du développement car les machines étaient très similaires...
Il m'a dit qu'a l'époque de la Linn 9000, il avait utilisé un Digital Keyboard de 360 Systems pour faire des tests et du développement car les machines étaient très similaires...
dark-shine
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43 Posté le 14/12/2012 à 16:55:50
Si je comprend bien Isham tu vas pouvoir séquencer une Drums Kit sur l'EII tous en contrôlant individuellement le volume de chaque sons à partir des sliders de ta Forat (si j'ai bien tous compris) et + ?
dark-shine
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44 Posté le 14/12/2012 à 16:59:44
Ptit question pour Jbfairlight : Pour revenir à mes derniers postes (page 4)
-Le fairlight III est-il asynchrone ou synchrone ? Le II est asynchrone !
-Le fairlight III est-il asynchrone ou synchrone ? Le II est asynchrone !
dark-shine
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45 Posté le 14/12/2012 à 17:04:12
J'ai poster la question à John, pour le plein Soleil d'été
la transposition asynchrone est plus proche d'un mellotron !
la transposition asynchrone est plus proche d'un mellotron !
dark-shine
475
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46 Posté le 14/12/2012 à 17:35:29
Drums Kit sur l'Emulator I : (asyncrome) à 3:40
Est-ce que vous désirez un peu de ce thé ?
Est-ce que vous désirez un peu de ce thé ?
[ Dernière édition du message le 14/12/2012 à 17:38:24 ]
dark-shine
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47 Posté le 14/12/2012 à 18:29:48
sujet très intéressent sur Emulator I ((The Stevie Story with number 001)
http://www.synthmuseum.com/emu/emuemul01.html
http://www.synthmuseum.com/emu/emuemul01.html
[ Dernière édition du message le 14/12/2012 à 18:30:29 ]
dark-shine
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48 Posté le 07/01/2013 à 13:45:53
dark-shine
475
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Membre depuis 19 ans
49 Posté le 07/01/2013 à 13:47:20
Photo d'un gars heureux après la réparation d'un de ses Emu's en Russie
J'en connais un autre très bientôt aussi avec ses 2, EII
J'en connais un autre très bientôt aussi avec ses 2, EII
[ Dernière édition du message le 08/01/2013 à 20:18:27 ]
dark-shine
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50 Posté le 08/01/2013 à 20:12:53
Bizarrement, l'enregistreur Audio qui a servi pour réaliser ses fabuleuse Banks à des caractéristiques
plutôt étonnante : 14 bit/16 bit, 44.056 kHz sur Bande
Citation d'un gars : Meilleur son était toujours l'encodage 14 bit !
Sony PCM-F1 The E-mu Systems factory samples for the
Emulator II were recorded on the first consumer Sony
digital recorder the PCM-F1. The F1 was "portable PCM
adapter", well a stand alone digital to analog conversion
box, that when used with the matching Sony Betamax SL-F1
video recorder you had a cost effective 2 track digital recorder.
This was a ground breaking product released in 1981, with an
amazing low price of just $1900. The PCM adapter uses Sony's
first consumer ADC and DAC chips, the CX-899 ADC and CX-890
DAC.
The PCM-F1 was widely used in the 1980's as the first cost
effective two track digital recorder, a precursor to DAT. The
recorder used 14 or 16 bits, had a 44.056kHz sample rate, 90dB
dynamic range and a reasonably flat frequency response. Whilst it
had its flaws (like shared converters across the left and right
channels) it was remarkably cost effective, and has seen
considerable use even to this day.
The PCM-F1 samples that E-mu Systems recorded were in 16-bits
and 44.1kHz, so the sample session tapes were easily reused for
creating some of the Emulator III library in 1988.
http://www.thevintageknob.org/sony-PCM-F1.html
http://mixonline.com/TECnology-Hall-of-Fame/1981-sony-pcmf1/
Best sound was always with 14 bit encoding.
Being video-based, the system recorded at 44.056 kHz rather than 44.1kHz
-------------------------------------------------------------------
Digital Sampling The EII samples at 12-bit resolution, but stores
the samples into memory (and disk) as 8-bits. This is done by
using hardware bit compression and expansion, from a DAC chip
used in telephone communications. Remember this is before CD
players made DAC's cost effective. The digital to analog
converters are 6072 companding DAC's. Analog to digital
conversion for sampling is done via successive approximation with
one of the DAC's. There is no ADC on the EII - except for reading
the analog controls.
plutôt étonnante : 14 bit/16 bit, 44.056 kHz sur Bande
Citation d'un gars : Meilleur son était toujours l'encodage 14 bit !
Sony PCM-F1 The E-mu Systems factory samples for the
Emulator II were recorded on the first consumer Sony
digital recorder the PCM-F1. The F1 was "portable PCM
adapter", well a stand alone digital to analog conversion
box, that when used with the matching Sony Betamax SL-F1
video recorder you had a cost effective 2 track digital recorder.
This was a ground breaking product released in 1981, with an
amazing low price of just $1900. The PCM adapter uses Sony's
first consumer ADC and DAC chips, the CX-899 ADC and CX-890
DAC.
The PCM-F1 was widely used in the 1980's as the first cost
effective two track digital recorder, a precursor to DAT. The
recorder used 14 or 16 bits, had a 44.056kHz sample rate, 90dB
dynamic range and a reasonably flat frequency response. Whilst it
had its flaws (like shared converters across the left and right
channels) it was remarkably cost effective, and has seen
considerable use even to this day.
The PCM-F1 samples that E-mu Systems recorded were in 16-bits
and 44.1kHz, so the sample session tapes were easily reused for
creating some of the Emulator III library in 1988.
http://www.thevintageknob.org/sony-PCM-F1.html
http://mixonline.com/TECnology-Hall-of-Fame/1981-sony-pcmf1/
Best sound was always with 14 bit encoding.
Being video-based, the system recorded at 44.056 kHz rather than 44.1kHz
-------------------------------------------------------------------
Digital Sampling The EII samples at 12-bit resolution, but stores
the samples into memory (and disk) as 8-bits. This is done by
using hardware bit compression and expansion, from a DAC chip
used in telephone communications. Remember this is before CD
players made DAC's cost effective. The digital to analog
converters are 6072 companding DAC's. Analog to digital
conversion for sampling is done via successive approximation with
one of the DAC's. There is no ADC on the EII - except for reading
the analog controls.
[ Dernière édition du message le 08/01/2013 à 20:26:42 ]
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