Commentaires sur le test : ULN, je m'appelle ULN
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Red Led
3314

Administrateur·trice du site
Membre depuis 22 ans
Sujet de la discussion Posté le 04/03/2013 à 13:49:17Commentaires sur le test : ULN, je m'appelle ULN
Metric Halo, c'est l'histoire de deux frères qui décidèrent un jour de 1996 de coder leur propre analyseur audio, SpectraFoo, car ils n'avaient pas l'argent pour en acquérir un. Quelques années plus tard, la marque est synonyme d'excellence pour ses logiciels, mais aussi pour ses interfaces audio-numériques dont nous testons aujourd'hui le fleuron de la gamme, l'ULN-8.
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yohannabbou
74

Posteur·euse AFfranchi·e
Membre depuis 17 ans
161 Posté le 06/04/2018 à 14:03:10
A mon sens c'est uln2 all the way...
Les preamps sont meilleurs c'est une certitude, le suivi et les upgrade en 3d sont possibles.
J'ai eu cette carte et je l'ai vendu pour passer a l'uln8 et je n'ai aucun regret.
Meilleures interfaces audio dans leur gamme de prix, pour la stabilité, le son et l'upgrade...
10 ans que je suis chez metric halo et sincerement la seule issue que j'y vois c'est l'obligation d'etre sur mac.
Pour le reste....
Les preamps sont meilleurs c'est une certitude, le suivi et les upgrade en 3d sont possibles.
J'ai eu cette carte et je l'ai vendu pour passer a l'uln8 et je n'ai aucun regret.
Meilleures interfaces audio dans leur gamme de prix, pour la stabilité, le son et l'upgrade...
10 ans que je suis chez metric halo et sincerement la seule issue que j'y vois c'est l'obligation d'etre sur mac.
Pour le reste....
0
Découvrez mes conseils pour progresser à la guitare : https://guitarsocialclub.com/blog-guitare-trucs-astuces/

rga
11

Nouvel·le AFfilié·e
Membre depuis 21 ans
162 Posté le 06/04/2018 à 17:02:49
Citation :
Les preamps sont meilleurs c'est une certitude,
j'ai pas encore la clarett mais à mon avis aussi
déjà on entend bien la différence entre le jensen et celui d'origine alors j'imagine la différence avec ceux de la focusrite quoique parait il très bons (à voir)
Bon de toute façon j'ai fait mon choix un peu à contre coeur car j'ai beaucoup apprécié justement la qualité du preamp jensen mais il aurait fallu rajouter un boitier adat pour avoir plus d'entrées et un boitier de direct pour instru à haute impédance
donc ça faisait un peu monter la sauce sans compter les plugs
j'ai donc commandé la clarett pre 4 et on verra bien
Merci de vos avis
0

Anonyme

163 Posté le 02/06/2018 à 18:18:06
La 3D card est annoncée, enfin.
0

DownSideUp
1970

AFicionado·a
Membre depuis 22 ans
164 Posté le 03/06/2018 à 09:47:44

Anonyme

165 Posté le 03/06/2018 à 10:51:14
Citation de DownSideUp :
hein? ou ça ??
Je me posais la même question !
0

DownSideUp
1970

AFicionado·a
Membre depuis 22 ans
166 Posté le 03/06/2018 à 11:44:33
Citation de Corbo-Billy :
Citation de DownSideUp :hein? ou ça ??
Je me posais la même question !
ou peut-être LES même ! car "hein?" est un autre question très pertinente !

plus sérieusement j'ai cherché, j'ai rien trouvé concernant la 3D

0

Anonyme

167 Posté le 03/06/2018 à 13:02:20
https://www.gearslutz.com/board/showpost.php?p=13347579&postcount=1084
Ils avaient prévu l’annonce avant la fin du mois de mai, ils ont tenu parole. Livraison en fin d’année si j’ai tout compris. La 3D va réellement renouveler la gamme.
Ils avaient prévu l’annonce avant la fin du mois de mai, ils ont tenu parole. Livraison en fin d’année si j’ai tout compris. La 3D va réellement renouveler la gamme.
0
[ Dernière édition du message le 03/06/2018 à 14:06:27 ]

yohannabbou
74

Posteur·euse AFfranchi·e
Membre depuis 17 ans
168 Posté le 03/06/2018 à 15:00:33
here is the news from BJ Buchalter himself! 
rom the 3D thread on GS:
"Here is the announcement that I promised.
We will begin accepting pre-orders for 3d Card Upgrades and new 3d Units on
6/15/2018. These products will begin shipping via a Public Beta on
6/29/2018.
We have final Golden Master production hardware here ready to ship.
The software is currently in late beta, and we believe that it is both
feature complete enough and stable enough that it is a marked improvement
over 2d for any existing MIO user.
That being said, we know that there are still some features that we want to
complete, and that there are some potential corner cases that still need to
be ironed out. As a result we will initially make the software available as
a public beta.
MIO Console 3d has been engineered as a cross platform application from the
start and Windows support is baked into the codebase. Given that our
existing customer base for the 3d Upgrade is 95% macOS-based, we have
prioritized the deployment of the macOS version of the software.
While we never promised that Windows support would be released
simultaneously with macOS support, the full MIO Console codebase is already
targeted to Windows and we will quickly follow up the macOS release with a
Windows release. After both versions have been released we will maintain
parity between the platforms moving forward.
The 3d USB hardware presents a UAC2 class audio device by default, and the
3d Card is utilizable as a direct-routed audio interface and A/D/A (without
the use of MIO Console) on Windows, Linux and iOS.
The more advanced features of the 3d product will require the use of Mac
for the time being and will be fully enabled on other platforms when the
MIO Console and MHLink drivers ship for those platforms.
Upgrades and new units purchased under the public beta program will enjoy a
discount relative to the prices we have published in the past. Details of
the discounts will be published on 6/15/2018 when the order page goes live.
Many of you have purchased units in the past with a bundled $99 upgrade
deal when the 3d Card ships. We will honor that deal when the public beta
program ends and the product has been officially released. We expect to
officially release the 3d Card by the 4th Quarter of this year.
I'm not going to reiterate the features that I have described in the past;
we will detail the new features on our website.
The question of why this has taken so long has come up a number of times in
this thread, and I would like to address that question.
In 2012 we began the long process of developing our next-generation
platform - something that would provide a solid, future-proof and
extensible base for our future products. All while remaining compatible
with our existing products and continuing to deliver on our future-proof
promise.
The culmination of that effort is the 3d Card platform. Improvements in
processor technology have allowed us (and in many ways, required us) to
re-target our development platform in order to provide a more agile,
accessible and faster development environment all while increasing the
processing power available for user-instantiable functions.
These changes are quite welcome, but they have been quite complex to
implement. The original hardware platform and the 2d platform both used
DSPs that were sufficiently resource limited that the only way to provide
the processing that we achieved was to hand code the Operating System and
all the DSP algorithms in assembly code for an architecture that doesn't
translate to the future.
As a result, we had to re-implement everything in the MIO environment and
+DSP from the ground up - control software, Operating System, and all the
DSP algorithms. Now they are implemented in hand-optimized, yet portable
C++.
So while it was an incredible amount of work to port to a new architecture
-- basically reimplementing the entire product from scratch while also
implementing all the new features -- the payoff is huge. We gain full
portability for the future, as well as access to massive amounts of
on-board low-latency memory, which removes one of the primary resource
limitations we had in the 2d system.
In addition, we had to develop new interface technologies - for
communication between the boxes, for communication with external systems,
and for communication with the computer(s) running your DAW.
3d has custom implemented communication interfaces, with USB and MHLink
(Gigabit Ethernet) in the box. USB and MHLink can communicate directly with
your computer, and MHLink provides an incredibly high bandwith,
exceptionally low-latency box-to-box connection between multiple 3d
equipped units.
No one wants to get stuck with a deprecated interface in the future. 3d is
engineered so that is simply not possible moving forward - we can add new
computer interfaces without having to replace the hardware.
The one thing we know about the future is that it will surprise us. We
designed an extremely high-speed, programmable interface that connects
directly to the 3d Core called "EdgeBus". Each 3d Card inclues an EdgeBus
slot. The EdgeBus slot has the capability to support any number of existing
and future communication interfaces, all at extremely low-latency and
implemented at the hardware level.
Now we weren't satisfied with simply moving our existing processing over to
the new architecture and calling it good. We looked to see what we could do
to really take advantage of the capabilities of our new hardware
architecture. The 3d Core technology is based upon a fused FPGA/processor
design. So we set about to offloading as much of the core audio processing
functions from the processor to the FPGA as we could by developing custom
DSP processor cores.
The results are stunning.
Within the realm of the FPGA we have designed and implemented an Audio
Network on a Chip (ANoC). We set out to design a group of custom,
audio-optimized processors that all interface to each other via the ANoC.
The Metric Halo custom designed processors in 3d include:
* A fully interpolated, high-precision 128 input by 64 output matrix mixer
* A 1024x1024 channel audio signal crosspoint router
* A 1024 channel VU, PPM and Peak Hold metering engine
* MHLink packet formatter and processor
* Custom USB Audio packet formatter and processor
* A variety of audio data processors
- interleaver/deinterleaver/formatting/smux
* Custom MH Controlled and Owned AES/SPDIF/ADAT/MADI/MIDI Link Layer modules
* Custom DMA processor with fixed/float conversion support
All of the FPGA-based custom processors amount to roughly 30x the
processing power of the DSP in the 2d Card. All the processors in the FPGA
run with 1 sample of latency. All the processors in the FPGA support their
full capability at 192kHz. All of the audio transport in the system (with
the exception of DSP processing) is managed in hardware, with no software
component.
I hope that this provides a meaningful update, and would like to thank you
all for the patience that you have shown as we have worked through a
project that was *much* larger than we originally planned for.
We look forward to getting back to our normal approach of being able to
provide ongoing iterative enhancements to our products, and to being able
to communicate about what is happening in a transparent and timely way.
__________________
B.J. Buchalter
Metric Halo
?"?

rom the 3D thread on GS:
"Here is the announcement that I promised.
We will begin accepting pre-orders for 3d Card Upgrades and new 3d Units on
6/15/2018. These products will begin shipping via a Public Beta on
6/29/2018.
We have final Golden Master production hardware here ready to ship.
The software is currently in late beta, and we believe that it is both
feature complete enough and stable enough that it is a marked improvement
over 2d for any existing MIO user.
That being said, we know that there are still some features that we want to
complete, and that there are some potential corner cases that still need to
be ironed out. As a result we will initially make the software available as
a public beta.
MIO Console 3d has been engineered as a cross platform application from the
start and Windows support is baked into the codebase. Given that our
existing customer base for the 3d Upgrade is 95% macOS-based, we have
prioritized the deployment of the macOS version of the software.
While we never promised that Windows support would be released
simultaneously with macOS support, the full MIO Console codebase is already
targeted to Windows and we will quickly follow up the macOS release with a
Windows release. After both versions have been released we will maintain
parity between the platforms moving forward.
The 3d USB hardware presents a UAC2 class audio device by default, and the
3d Card is utilizable as a direct-routed audio interface and A/D/A (without
the use of MIO Console) on Windows, Linux and iOS.
The more advanced features of the 3d product will require the use of Mac
for the time being and will be fully enabled on other platforms when the
MIO Console and MHLink drivers ship for those platforms.
Upgrades and new units purchased under the public beta program will enjoy a
discount relative to the prices we have published in the past. Details of
the discounts will be published on 6/15/2018 when the order page goes live.
Many of you have purchased units in the past with a bundled $99 upgrade
deal when the 3d Card ships. We will honor that deal when the public beta
program ends and the product has been officially released. We expect to
officially release the 3d Card by the 4th Quarter of this year.
I'm not going to reiterate the features that I have described in the past;
we will detail the new features on our website.
The question of why this has taken so long has come up a number of times in
this thread, and I would like to address that question.
In 2012 we began the long process of developing our next-generation
platform - something that would provide a solid, future-proof and
extensible base for our future products. All while remaining compatible
with our existing products and continuing to deliver on our future-proof
promise.
The culmination of that effort is the 3d Card platform. Improvements in
processor technology have allowed us (and in many ways, required us) to
re-target our development platform in order to provide a more agile,
accessible and faster development environment all while increasing the
processing power available for user-instantiable functions.
These changes are quite welcome, but they have been quite complex to
implement. The original hardware platform and the 2d platform both used
DSPs that were sufficiently resource limited that the only way to provide
the processing that we achieved was to hand code the Operating System and
all the DSP algorithms in assembly code for an architecture that doesn't
translate to the future.
As a result, we had to re-implement everything in the MIO environment and
+DSP from the ground up - control software, Operating System, and all the
DSP algorithms. Now they are implemented in hand-optimized, yet portable
C++.
So while it was an incredible amount of work to port to a new architecture
-- basically reimplementing the entire product from scratch while also
implementing all the new features -- the payoff is huge. We gain full
portability for the future, as well as access to massive amounts of
on-board low-latency memory, which removes one of the primary resource
limitations we had in the 2d system.
In addition, we had to develop new interface technologies - for
communication between the boxes, for communication with external systems,
and for communication with the computer(s) running your DAW.
3d has custom implemented communication interfaces, with USB and MHLink
(Gigabit Ethernet) in the box. USB and MHLink can communicate directly with
your computer, and MHLink provides an incredibly high bandwith,
exceptionally low-latency box-to-box connection between multiple 3d
equipped units.
No one wants to get stuck with a deprecated interface in the future. 3d is
engineered so that is simply not possible moving forward - we can add new
computer interfaces without having to replace the hardware.
The one thing we know about the future is that it will surprise us. We
designed an extremely high-speed, programmable interface that connects
directly to the 3d Core called "EdgeBus". Each 3d Card inclues an EdgeBus
slot. The EdgeBus slot has the capability to support any number of existing
and future communication interfaces, all at extremely low-latency and
implemented at the hardware level.
Now we weren't satisfied with simply moving our existing processing over to
the new architecture and calling it good. We looked to see what we could do
to really take advantage of the capabilities of our new hardware
architecture. The 3d Core technology is based upon a fused FPGA/processor
design. So we set about to offloading as much of the core audio processing
functions from the processor to the FPGA as we could by developing custom
DSP processor cores.
The results are stunning.
Within the realm of the FPGA we have designed and implemented an Audio
Network on a Chip (ANoC). We set out to design a group of custom,
audio-optimized processors that all interface to each other via the ANoC.
The Metric Halo custom designed processors in 3d include:
* A fully interpolated, high-precision 128 input by 64 output matrix mixer
* A 1024x1024 channel audio signal crosspoint router
* A 1024 channel VU, PPM and Peak Hold metering engine
* MHLink packet formatter and processor
* Custom USB Audio packet formatter and processor
* A variety of audio data processors
- interleaver/deinterleaver/formatting/smux
* Custom MH Controlled and Owned AES/SPDIF/ADAT/MADI/MIDI Link Layer modules
* Custom DMA processor with fixed/float conversion support
All of the FPGA-based custom processors amount to roughly 30x the
processing power of the DSP in the 2d Card. All the processors in the FPGA
run with 1 sample of latency. All the processors in the FPGA support their
full capability at 192kHz. All of the audio transport in the system (with
the exception of DSP processing) is managed in hardware, with no software
component.
I hope that this provides a meaningful update, and would like to thank you
all for the patience that you have shown as we have worked through a
project that was *much* larger than we originally planned for.
We look forward to getting back to our normal approach of being able to
provide ongoing iterative enhancements to our products, and to being able
to communicate about what is happening in a transparent and timely way.
__________________
B.J. Buchalter
Metric Halo
?"?
1
Découvrez mes conseils pour progresser à la guitare : https://guitarsocialclub.com/blog-guitare-trucs-astuces/

Niko
128

Posteur·euse AFfiné·e
Membre depuis 23 ans
169 Posté le 16/06/2018 à 16:42:57
L'upgrade 3D est arrivée chez Metric Halo !! Oui les preamps (encore plus avec transfo jensen!) sont supérieurs à focusrite. Mais surtout ce qui est mieux c'est justement ce qui te fait peur, l 'environnement de la mio console, qui même si elle paraît une usine à gaz au prime abord, est une merveille de software. Super stabilité, latence inexistante et routing sans limite. Total recall des configs. Les plugins DSP sont excellents et maintenant que la 3D est arrivée les possiilités sont immenses. edge card avec 8 i/o aes...madi..adat..DSP puissant, possibilité de connecter moulte interfaces et d'avoir tout dans la mio console, enregistreur sur dsp intégré etc...
0

Niko
128

Posteur·euse AFfiné·e
Membre depuis 23 ans
170 Posté le 16/06/2018 à 16:48:02
Apparemment les upgrade 3D pour mac sont livrables tout de suite, c'est seulement pour windows que ça sera en fin d'année.
0
[ Dernière édition du message le 16/06/2018 à 16:50:41 ]
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